Team:

Developed by Jamie O’Brien, Steven Gladu, and Matthew Lachkovic.

Sunday, September 29, 2013

Miyazaki Exercise

I did not play Video games enough to truly have a passion for one game or one scene. I probably have the most interaction with James Bond for the Nintendo 64. So for the "perfect scene" I chose a scene from James Bond The World is Not Enough. On the third level I believe you are led to a dock area and warehouse. The textures in this scene were very intricate for the time I thought. It was also a hard scene that timing played a crucial role.





Info as well as more images from this game can be found here.

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