Team:

Developed by Jamie O’Brien, Steven Gladu, and Matthew Lachkovic.

Wednesday, October 16, 2013

obstacle assets: batch 1

Working on world assets that the character will be able to interact with.  Next step is undoubtedly enemies and other characters within the game... the difficult part.







Basic picnic table, will probably need to be resized.  May add a white border in the next version to make it easier to see within the world, but the base structure will remain the same. 






Slack line.  The idea here is that the character is able to go "behind" the trees, in order to jump onto the line.  It would be awesome if we could figure out some way to program a warping, or the actual slack in the line, but that would be some crazy physics, so for now the line will be straight, even when the character is on it.  Also, we'll need to figure out a way to size the trees to the screen, to give the illusion that they keep growing outside of the frame.



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