Info as well as more images from this game can be found here.
Team:
Developed by Jamie O’Brien, Steven Gladu, and Matthew Lachkovic.
Sunday, September 29, 2013
Miyazaki Exercise
I did not play Video games enough to truly have a passion for one game or one scene. I probably have the most interaction with James Bond for the Nintendo 64. So for the "perfect scene" I chose a scene from James Bond The World is Not Enough. On the third level I believe you are led to a dock area and warehouse. The textures in this scene were very intricate for the time I thought. It was also a hard scene that timing played a crucial role.
Info as well as more images from this game can be found here.
Info as well as more images from this game can be found here.
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